![]() So why is this game so successful, and most importantly: why is it considered by many people one of the best Mac OS games until now? Why even today it still entertains lots of people, while there are lots of new games with much flashier graphics and weapons? This resulted in “AlephOne,” an open-source project which attempts to rebuild and improve the game and make it available for all platforms. Ever seen someone spending more than five lines on the “story” of Doom, Quake or Hexen?Īfter Bungie was acquired by Microsoft, they released the source code for the Marathon 2 engine (which is basically the same as the Infinity engine). ![]() Some sites are exclusively focused on its storyline. If you look around on the Internet, you'll find a lot of sites supporting the game, of which some go very deep in analysing all aspects of the game. This may seem surprising: ever known a store which still sold DOOM II or Quake in the year 2000? You could even still find the Trilogy in some ‘ordinary’ computer stores at that time. If you went to the store of the Bungie website or other online stores about five years after the last Marathon game was released, chances were that you still could buy the Marathon games. Otherwise this text wouldn't be that long or have even been written… You had to run around in a 3D environment, blast aliens, and find your way out. Marathon was at first sight a first person shoot-'em-up game like DOOM. Bungie would later on be acquired by Microsoft and spawn the Halo franchise, in 2007 it would become independent again, only to again be bought by Sony in 2022, but that is not the topic of this article. Actually, Infinity was mostly developed by Double Aught, a company founded by an ex-Bungie member, so Bungie could put all their efforts into their next game Myth. ![]() In 1995, Marathon 2 followed, which was also released for the Windows platform, and in 1996 the Trilogy was definitively concluded with Marathon Infinity, again only available for Mac OS. The Marathon series of games for the Macintosh platform started with the release of the first episode of the trilogy, back in 1994, by Bungie Software, which at that moment was still a really small company making only games for the Mac platform. ![]()
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